top of page
Illustration4.png

Developed by Unity - Donkus The Brave (GMTK 2023 Game Jam)

My contribute:

  • Leading and creating a team of 12 people for 48H Jam

  • Creating collateral scripts to handle animation, SFX and shortcut scene

  • Creating tutorial

  • Setup repository with Github and setup the project hierarchy 

Fairies Life Game Jam winner.gif

Winner of Fairies' Life Game Jam - Fairy Tooth Hunter - Developed by Unity

My contribute:

  • Create a narrative script to handle discussion between characters

  • Create a battle system

  • Create all the assets with PixelVibe AI generator tool

  • Adapt and edit every AI Asset to fit the game

  • Create animation for main character

HUNDET RHUNGER TITOLO.png

WINNER of Incredibol 2022 - Developed by Unity - Hunder Thunder

My contribute:

  • Created a Card Multiplayer Online Game 1vs1

  • Implement Lobby and Relay from Unity System

  • Create Collection System

  • Implement Analytics with an online system by Unity Analytics 

  • Implemented the core system of the game

  • Implement multi-language feature

  • Created digital artwork using MidJourney

  • Designed the game and implemented the cards

aaaaa.webp

WINNER of Adrenaline Rush Italian GameJam - Developed by Unity - AstroVortex

My contribute:

  • Coding main menu UI scaled with every screen

  • Managing the code with GIT, taking care of pull request and merge code and helping the team with GIT 

  • Publishing the game to Google Play store

  • Integrated Facebook SDK and GameAnalytics SDK

  • Designing and taking decision about the game

caddara.png

Developed by Unity - Live or Dice (GMTK 2022 Game Jam)

My contribute:

  • Developing drag and drop system

  • Coding gameplay

  • Implement 2D object animation

  • Working with a team indie called Sagittaras composed by 9 person

  • Working with GIT, using separate branches (we were 3 developer)

darkroom.png

Developed by Unity - DarkRoom (GameJam)

My contribute:

  • Implemented more than 5 UI element, two death animation, interaction with items, two overlay menu

  • Refactored player controller implementation.

  • Syncronize with a team of 5 people using Github for the code and Trello as Dashboard with tasks.

After the game was published to Itch.io, I converted the game into VR game, feel free to ask me the apk.

chessPic.PNG

Developed by Unity - Chess Exercises for Next Chess Level

My contribute:

  • Analyze customer request

  • Refactoring code from existing project

  • ​Create AI for pieces move

  • Customize drag and drop UI

  • Create 4 different exercise

Logo.png

Developed by Unity - Ducks Delivered (GameJam)

My contribute:

  • Manage a team of 5 people, creating more than 100 tasks and assign them.

  • Implement manager factory system

  • Design and coding gameplay

  • Build and publish the game on Itch.io for Desktop and WEBGL

  • Implement object animation linked with player and interaction with items

jbGame_edited_edited.jpg

Developed by Unity - Dungeonish (GameJam) - Autobattle/Roguelike game

My contribute:

  • Create scriptable object for every champion and item

  • Implemented shop functionality

  • Implemented drag and drop for champion selection and item selection with drop areas.

  • Create event system to handle purchase and switch champion

  • Overlay menu with sound handling

Contact me!

+39 3388297091

Discord: vittorio_chiuselli

bottom of page