
Developed with Unity - Tocker Racoon: The Origin - BIGA Game Jam - 5th Place over 102 Submission
My contribute:
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Leading and creating a team of 6 people for One week GameJam with 5K of Prize
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Create Cutscene and Tutorial with Animator
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Project the game flow and the mechanics
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Setup repository with Github and setup the project hierarchy
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GameJam link https://itch.io/jam/biga-ultimate-mini-game-challange

Developed with Unity - Spinning Sails - Pixel Game Jam 2024 - 1ST Place over 9.7K of Submission
Category Multiplayer Online
My contribute:
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Form and Lead a team with 3 people
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Create a multiplayer game with synchronized items
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Learn a whole new library for multiplayer (Playroom Kit) in one week
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Create unique mechanics
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Polish the whole game with assets founds on Internet
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GameJam link https://itch.io/jam/-pixel-game-jam-2024

Winner of Fairies' Life Game Jam - Fairy Tooth Hunter - Developed with Unity
My contribute:
Create a narrative script to handle discussion between characters
Create a battle system
Create all the assets with PixelVibe AI generator tool
Adapt and edit every AI Asset to fit the game
Create animation for main character

WINNER of Incredibol 2022 - Developed with Unity - Hunder Thunder
My contribute:
Created a Card Multiplayer Online Game 1vs1
Implement Lobby and Relay from Unity System
Create Collection System
Implement Analytics with an online system by Unity Analytics
Implemented the core system of the game
Implement multi-language feature
Created digital artwork using MidJourney
Designed the game and implemented the cards

WINNER of Adrenaline Rush Italian GameJam - Developed with Unity - AstroVortex
My contribute:
Coding main menu UI scaled with every screen
Managing the code with GIT, taking care of pull request and merge code and helping the team with GIT
Publishing the game to Google Play store
Integrated Facebook SDK and GameAnalytics SDK
Designing and taking decision about the game

Developed with Unity - DarkRoom (GameJam)
My contribute:
Implemented more than 5 UI element, two death animation, interaction with items, two overlay menu
Refactored player controller implementation.
Syncronize with a team of 5 people using Github for the code and Trello as Dashboard with tasks.
After the game was published to Itch.io, I converted the game into VR game, feel free to ask me the apk.

Developed with Unity - Chess Exercises for Next Chess Level
My contribute:
Analyze customer request
Refactoring code from existing project
​Create AI for pieces move
Customize drag and drop UI
Create 4 different exercise

Developed with Unity - Ducks Delivered (GameJam)
My contribute:
Manage a team of 5 people, creating more than 100 tasks and assign them.
Implement manager factory system
Design and coding gameplay
Build and publish the game on Itch.io for Desktop and WEBGL
Implement object animation linked with player and interaction with items

Developed with Unity - Dungeonish (GameJam) - Autobattle/Roguelike game
My contribute:
Create scriptable object for every champion and item
Implemented shop functionality
Implemented drag and drop for champion selection and item selection with drop areas.
Create event system to handle purchase and switch champion
Overlay menu with sound handling